Adventure Time: Here are the do’s and don’ts of Jake and how to draw him. Just because he’s an amorphous character doesn’t mean you can animate him however you want. Don’t deviate from these references too much.
Steven Universe: Consistent heights for the characters? Pfft, we don’t need those!
so if, like me, you’ve done all the research on how clothing folds, and you have a decent idea how the physics works, but you just can’t get it to look right?
change all your lines into this
im serious
it makes everything look so much more natural
for added realism, just add random bumps to the line wherever you put one
and there you go!
(please dont judge me for my anatomy i drew this in five minutes)
here’s an old patreon reward to fill in the drawing-hiatus void a bit; something I get asked about a lot is the ‘acting’ in my comics and how to be subtle with conveying emotions. The answer is mostly experience and constantly observing people in real life to learn about expressions, but knowing when to ‘dial up’ or ‘dial down’ emotion is very important! context is king- this is basically the same advice that Carl Barks gave on one of his reference sheets here (in a much more succinct manner!):
Again this is my personal take on color! It really depends on the situation and what you personally value, and in the end practice is your best friend.
Hi guys, I have a YouTube channel and am making videos about how I design characters, and how you can create your own characters as well. This is the first of my speedpaint walkthrough series. I do appreciate feedback so please leave a comment and feel free to ask if you would like me to elaborate on any points I mentioned here.